• News

    The things I wish I knew before becoming an art director

    In this 2017 GDC session, veteran art director Denis Rogic presents nine major lessons drawn from the mistakes he made as an art director so that you can learn from them — and hopefully avoid some similar misstep! When Rogic was promoted to art director, he had no clue what was waiting for him. He learned he needed to acquire a completely new, social skillset. While not all of his lessons learned are art-related, they made his work so much easier that he considers them essential to run an artistic team. He gave a great talk and if you missed it live, no worries — you can now watch Rogic’s talk free over on the official GDC…

  • Game,  News,  Release


    An action platformer! Released June 2013. Angvik is a platform action game set in a joyful but unforgiving land. The castle has been taken over by a barbarian and no one else has the courage to confront him, so take up your father’s gear and set off on a wondrous journey! And you’re not alone: you’ll find many birds and items to aid you along the way, and you’ll encounter all sorts of creatures to fight as well. But watch your step! You have only one life, so if you die, you stay dead.

  • Game,  News,  Release


    An action platformer! Soundtrack by Ben Pettengill. Released July 2010. Arvoesine is a tough NES-style platformer in which you play a Roman soldier, throwing spears and swiping your sword at the enemy.

  • Game,  News,  Release

    Ainevoltas II

    A platformer game. Soundtrack by Johan Hargne. Released March 2008. Ainevoltas II is a 2D platformer with minor RPG elements. It is the sequel to the earlier game Ainevoltas, but also partly a remake as many of the original elements have been kept. Eleven years after the defeat of Azazel in the first game, players control Justin as he had to rid Aengsvik once more from monsters that have infested its surroundings again. Justin can jump, attack and duck to recover health. Defeating enemies provides small drops that fill up an experience bar. When it is full, skill points become available to upgrade health, strength, jump power and health recovery. Health recovery…

  • Game,  News,  Release

    Final Vision

    A platformer game, with a Final Fantasy theme. Soundtrack by Johan Hargne. Released October 2007. At this phase of the game you MUST grind, or else you’ll die a horrible death in the eastern area. Up until this point I was playing the game with… no armour. And was still doing fine. I buy some Dragon Armour though since it’s the best thing I can find.